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R6 utilizes Shield Guard Anti-Cheat, which is known to not be very effective. Their most powerful aspect is that their game runs on their own custom built engine, this is the reason it is so difficult to have many features externally, with even stuff like aimbot vischeck being discarded on externals due to its difficulty/not existing, as well as cheat developers not having any previous knowledge with their game engine as it isnt used anywhere else. Their QB Anti-Cheat is designed to push different game builds out to each person, meaning there is several builds of the game, making it harder for cheat makers to keep up. Cheats work by reading memory, they use pointers and offsets to read specific pieces of memory, when a file changes, so does its memory, which is why cheats need to update after every game update. The QB Anti-Cheat measure makes it so cheat developers need to update these offsets across many game builds to have it working for all users, making their life harder. Now even though that may sound extremely good as an anticheat measure, the anticheat itself quite frankly weak. Unless the cheat you’re using is detected, the only real way of getting banned from our testing is statistic based bans, as our team rage hacks we have extremely high kds, and headshot %‘s. This is then most likely ran through an automated system, where we usually see permanent bans after 5 or so hours of gameplay. From our testing, legitimate gameplay with no out of the ordinary stats has resulted in no bans, even after weeks of gameplay.