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FOV (Field of View)

What it is:
The circle around your crosshair where the aimbot is allowed to activate.
How it behaves:
  • Small FOV → Only locks when your crosshair is already very close to the target.
  • Large FOV → Can lock onto targets farther from your crosshair.
In short:
Bigger FOV = easier to pick up targets, but more obvious.

Smoothness

What it is:
How fast or slow the aim moves when locking onto a target.
How it behaves:
  • Low smoothness → Snaps quickly and sharply.
  • High smoothness → Moves slowly and more naturally.
In short:
Controls how “human” the movement looks, lower for rage cheating, higher for legit cheating.

Prediction

What it is:
Adjusts your aim to account for target movement and bullet physics.
What it includes:
  • Movement prediction – Aims where the enemy will be, not where they are now.
  • Bullet travel time – Leads shots so bullets meet the target instead of trailing behind.
  • Bullet drop / gravity – Aims slightly higher at longer ranges to compensate for drop.
In short:
Keeps shots accurate on moving or distant targets by leading and adjusting for drop.

Bone / Target Selection

What it is:
Which part of the enemy model it aims at.
Common options:
  • Head – fastest kills but least natural.
  • Chest / Body – more consistent and subtle.

Visibility Check

What it is:
Only activates if the target is actually visible on your screen.
Purpose:
Prevents locking onto enemies behind walls or objects.