FOV (Field of View)
What it is:The circle around your crosshair where the aimbot is allowed to activate. How it behaves:
- Small FOV → Only locks when your crosshair is already very close to the target.
- Large FOV → Can lock onto targets farther from your crosshair.
Bigger FOV = easier to pick up targets, but more obvious.
Smoothness
What it is:How fast or slow the aim moves when locking onto a target. How it behaves:
- Low smoothness → Snaps quickly and sharply.
- High smoothness → Moves slowly and more naturally.
Controls how “human” the movement looks, lower for rage cheating, higher for legit cheating.
Prediction
What it is:Adjusts your aim to account for target movement and bullet physics. What it includes:
- Movement prediction – Aims where the enemy will be, not where they are now.
- Bullet travel time – Leads shots so bullets meet the target instead of trailing behind.
- Bullet drop / gravity – Aims slightly higher at longer ranges to compensate for drop.
Keeps shots accurate on moving or distant targets by leading and adjusting for drop.
Bone / Target Selection
What it is:Which part of the enemy model it aims at. Common options:
- Head – fastest kills but least natural.
- Chest / Body – more consistent and subtle.
Visibility Check
What it is:Only activates if the target is actually visible on your screen. Purpose:
Prevents locking onto enemies behind walls or objects.